(Bryant and I at Tilt, December 2008)
Unfortunately, home console gaming dissolved arcade culture at a far more alarming rate than video did the radio star. While many fun parks helped keep arcades going in the late 90's, even these establishments let out a death gurgle shortly after the turn of the 21st century. But that hasn't stamped out my love.
Bouncing about a darkened building light bu rows and rows of screens, I remember calling "I got next" more than any other phrase in my youth. A gamer's stamina against an onslaught of opponents of varying skills was measured in numbers. How long could you last? Could your arcade's best player beat the best player of the arcade's across town? In was a healthy competition, not quite gang mentality, and a testament to why I loved arcade gaming so much more than the online options we're offered now. Continue...
Time was, the arcade was the premiere place to play the cutting edge in gaming. Keep in mind, at the time (early-to-mid-1990's) the cutting edge was dedicated primarily to gaming's biggest cash cow: the fighting game. Now there were plenty other of genres getting love, particularly the side-scrolling brawler (e.g. X-Men, The Avengers, The Simpsons, Teenage Mutant Ninja Turtles). RPGs in the States, with the exception of perhaps Cadash in '89 were a console-only thriving cult genre and didn't really come into prevalence as far as being in the eyes of the mainstream until the release of Final Fantasy VII on the Sony Playstation.
Before someone jumps down my throat with Chrono Trigger, Secret of Mana and Final Fantasy VI (III US), yes, there were both quality and successful RPGs that did penetrate larger audiences, but those were exceptions. The genre itself did not explode into popularity until FFVII. All of a sudden people started "remembering" these classic games from their childhood that they more than likely initially ignored. But don't get me wrong, I love the genre. One of my favorite games and stories of all time is an RPG (Final Fantasy VIII. I'm aware I'm in the minority on that one).
With the explosive success of Street Fighter II and Mortal Kombat, fighting games became the flavor of choice and we saw and outflow of countless 2D, and soon, 3D, fighting games based off of or improving upon either MK or SFII: Samurai Showdown, King of Fighters, Darkstalkers, Tekken, Battle Arena Toshinden, Soul Edge (leading to the Soul Calibur franchise), Art of Fighting, Killer Instict, Fatal Fury, Virtua fighter and the list goes on and on.
It was these games that drank my quarters away as a kid. And it was at these arcade locations that gaming culture thrived. Before the boom of users on the internet, the arcade held the role of a hub for gamers who were constantly swapping rumors, information, and news on the latest games. Like comic books, video games weren't the staple in American pop culture they are now. People primarily raised in the 21st century aren't cognizant to the fact that comics and gaming used to be associated with a pastime outsiders, geeks, and nerds participated in. It wasn't until about the late 90's that gaming became more accepted into the social consciousness as something people (particularly so-called "cool" kids) did. So having a place such as an arcade was an important place for gamers. Many kids didn't know anyone in their class who played games, so the only people they related to were the ones they met at arcades.
It was like physically being inside a message board.
Once the internet took off, gamers had more of an outlet to discuss games, one of the redeeming qualities of the arcade outside the games themselves. The latter factor soon followed.
Beginning with the Playstation, consoles began to catch up with arcades graphically. Again, a lot of people take for granted the fact that arcades used to be ahead of the curve when it came to graphics, which helped them stay alive and well along side console gaming. Games were engineered for a specific game, not a console, so developers could push the envelope for what was available at the time. But arcade life post-16 bit systems began looking bleak and arcade culture all but vanished once Playstation 2 and Xbox took over the scene. Sure, some fighters and shooters still survived, but those games could be (and were) easily ported to home consoles and looked just as good. Why would someone drive to a location to pay per game when they had the game in the comfort of their own home?
Especially when they had the cloak of anonymity. They could hurl insults and act as dishonorable as they wished with no consequence. It turned millions of otherwise decent gamers into blithering barbarians. Microsoft's Xbox Live sees the worst infestation, but it's everywhere. This more than anything else brings me to mourn the passing of the arcades.
Of course, Japan didn't quite suffer the arcade collapse that we did. It's only now that arcade attendence is starting to falter a little. Mostly what remains popular now are interactive games, though various shooting and fighter games from tried and true companies and franchises are still released. It's from this still-existing scene that we got games such as Dance Dance Revolution, which helped kickstart a near revival in the States.
Arcade gaming has become the cult culture now. The fun parks that do survive and thrive still keep arcade culture alive, but these places are few and far between and many of them do not get newer games such as Street Fighter IV, which will finally come to home consoles in February. A number of arcades have begun popping up across the country, mostly in urban areas as they can survive and deliver the more popular games.
For places like Spartanburg, we get establishments like Tilt. Tilt, despite it's obviously lower budget, is a valiant effort to bring arcade gaming back to the local Spartanburg area. Now it's overall selection may not be perfect, but they have one of my favorite fighting games Marvel vs Capcom. Really any game from that pitted the Marvel characters against Capcom franchises won my heart (X-Men vs Street Fighter, Marvel Super Heroes vs Street Fighter, Marvel vs Capcom:Clas of Heroes, and Marvel vs Capcom 2: New Ageof Heroes). And it is this game that I have been frequenting over the past few weeks.
In a sense, arcade gaming serves as a religious experience of sorts for me.
Unlike when I'm gaming at home where the lives of my roommate and mine coincide with one another and my escapist concentration is temporarily broken, I enter an urban setting when I'm in the arcade, within the bowels of WestGate Mall. The muzak, the symphony of teenagers and their cell phones and the sizzling of the nearby Japanese fast food restaurant crash with the rings, buzzing and caffeinated soundtracks of the arcade's games. Upon entering this chapel of activity, I turn a mental noise filter on when I reach the lone Marvel vs Capcom machine nestled in the darkened corner of the arcade. The moment I press the button after inserting my quarter, the world around me melts away.
As I bask in the blue-lit glow of the screen, I am absolved.
All the problems plaguing me fade. My frenetic financial status, my dissatisfaction with my job(s), my disintegrating social life, and my everlasting creative rut...all of that ceases to exist for the brief moments I'm playing.
Brief as this reprieve may be, it is priceless.
Simultaneously, it serves as a nostalgic reminder of the bustling culture that thrived inside the confines of the arcade as opposed to outside of it. I really have no idea what kind of business Tilt does as I've never really gone on a weekend. I tend to go before what's generally dinner time for everyone else on school days when the lowest amount of people are likely to be at the mall. This way I'm pretty much guaranteed a space in front of the Marvel vs Capcom machine, which is the only game I've managed to get around to playing unless Bryant joins me and challenges me to SvC (SNK vs Capcom): Chaos (he completely buckles before my power in MvC, so SVC offers a level playing field).
All I can do is be thankful Tilt exists while it does. The gesture to revitalize a lost gamer culture should be applauded for its efforts. Here's hoping to see you at the arcade. First battle's on me.
Insert Coin.
P.S.
A sort of oral history of Arcade culture was just released entitled Arcade Mania. Not only is it a fantastic little read, but also features a bevy of vivid images to accompany the text.
Thursday, January 8, 2009
Arcade Culture, I Miss You, Dearly.
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4 comments:
Tron and Joust in the arcade in the early 1980s was my life. Gone, but not forgotten
By the way ...
This is just a quick note mentioning that SpartanburgSpark.com is asking local bloggers about how and why they got started posting their thoughts online. The post is here: http://www.spartanburgspark.com/2009/01/local-bloggers-why-did-you-start-blogging/
I have yet to get my hands on Arcade Mania, but I've heard some excerpts of it from CheapyD on the CAGcast. Definitely seems like a must have.
Who took this picture?
We set it up on that broken water gun race machine. So..we did.
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