Monday, January 26, 2009

Greetings

I decided to finally post something so here goes. I actually got the idea to do a decade list of my favorite games after I began working on its music equivalent on my myspace blog (yea I know how that sounds but I don't have contributors for a real music related blog, maybe I'll start my own). I usually write very little except for show and album reviews, but after entertaining the thought of a video game decade list I came to the conclusion that it might be a fun way to pass the time, this is of course if I actually get the time to sit down and work on this which I certainly plan on. 


Its not necessarily a list of the greatest or most important games of the decade, so I have no doubt that there will be disagreements, of course feel free to share your opinion since I will only be sharing mine. I plan on posting a year every month starting with 2000, that one will be coming Feb. since this month is almost over. I still might bring forth a rant every now and then, but other than that this will probably be my only contribution for a while. I hope everyone finds it entertaining to read, after all its just my opinion. There will of course be games on the list that almost everyone agrees on but I don't doubt there will be some that I feel were overlooked and underrated that might surprise you. Until next time.

Friday, January 23, 2009

In To The Vault

So, it's been a while since this has been updated, right?  I've been staving off sleep for days now and have a few articles in the works.  However, they are saved on my MacBook and I'm stuck here at work for right now.

I'm thinking about picking up Fallout 3 sometime later this week.  I've heard such positive things in print as well as personal reviews.  Also, I didn't know this but Fallout won the 2008 GOTY on IGN.  Very exciting stuff and only makes me more excited to play it.  It might be the first Bethesda game I actually beat...

Thursday, January 8, 2009

Arcade Culture, I Miss You, Dearly.

(Bryant and I at Tilt, December 2008)

Unfortunately, home console gaming dissolved arcade culture at a far more alarming rate than video did the radio star. While many fun parks helped keep arcades going in the late 90's, even these establishments let out a death gurgle shortly after the turn of the 21st century. But that hasn't stamped out my love.

Bouncing about a darkened building light bu rows and rows of screens, I remember calling "I got next" more than any other phrase in my youth. A gamer's stamina against an onslaught of opponents of varying skills was measured in numbers. How long could you last? Could your arcade's best player beat the best player of the arcade's across town? In was a healthy competition, not quite gang mentality, and a testament to why I loved arcade gaming so much more than the online options we're offered now. Continue...

Time was, the arcade was the premiere place to play the cutting edge in gaming. Keep in mind, at the time (early-to-mid-1990's) the cutting edge was dedicated primarily to gaming's biggest cash cow: the fighting game. Now there were plenty other of genres getting love, particularly the side-scrolling brawler (e.g. X-Men, The Avengers, The Simpsons, Teenage Mutant Ninja Turtles). RPGs in the States, with the exception of perhaps Cadash in '89 were a console-only thriving cult genre and didn't really come into prevalence as far as being in the eyes of the mainstream until the release of Final Fantasy VII on the Sony Playstation.

Before someone jumps down my throat with Chrono Trigger, Secret of Mana and Final Fantasy VI (III US), yes, there were both quality and successful RPGs that did penetrate larger audiences, but those were exceptions. The genre itself did not explode into popularity until FFVII. All of a sudden people started "remembering" these classic games from their childhood that they more than likely initially ignored. But don't get me wrong, I love the genre. One of my favorite games and stories of all time is an RPG (Final Fantasy VIII. I'm aware I'm in the minority on that one).

With the explosive success of Street Fighter II and Mortal Kombat, fighting games became the flavor of choice and we saw and outflow of countless 2D, and soon, 3D, fighting games based off of or improving upon either MK or SFII: Samurai Showdown, King of Fighters, Darkstalkers, Tekken, Battle Arena Toshinden, Soul Edge (leading to the Soul Calibur franchise), Art of Fighting, Killer Instict, Fatal Fury, Virtua fighter and the list goes on and on.

It was these games that drank my quarters away as a kid. And it was at these arcade locations that gaming culture thrived. Before the boom of users on the internet, the arcade held the role of a hub for gamers who were constantly swapping rumors, information, and news on the latest games. Like comic books, video games weren't the staple in American pop culture they are now. People primarily raised in the 21st century aren't cognizant to the fact that comics and gaming used to be associated with a pastime outsiders, geeks, and nerds participated in. It wasn't until about the late 90's that gaming became more accepted into the social consciousness as something people (particularly so-called "cool" kids) did. So having a place such as an arcade was an important place for gamers. Many kids didn't know anyone in their class who played games, so the only people they related to were the ones they met at arcades.

It was like physically being inside a message board.

Once the internet took off, gamers had more of an outlet to discuss games, one of the redeeming qualities of the arcade outside the games themselves. The latter factor soon followed.

Beginning with the Playstation, consoles began to catch up with arcades graphically. Again, a lot of people take for granted the fact that arcades used to be ahead of the curve when it came to graphics, which helped them stay alive and well along side console gaming. Games were engineered for a specific game, not a console, so developers could push the envelope for what was available at the time. But arcade life post-16 bit systems began looking bleak and arcade culture all but vanished once Playstation 2 and Xbox took over the scene. Sure, some fighters and shooters still survived, but those games could be (and were) easily ported to home consoles and looked just as good. Why would someone drive to a location to pay per game when they had the game in the comfort of their own home?

Especially when they had the cloak of anonymity. They could hurl insults and act as dishonorable as they wished with no consequence. It turned millions of otherwise decent gamers into blithering barbarians. Microsoft's Xbox Live sees the worst infestation, but it's everywhere. This more than anything else brings me to mourn the passing of the arcades.

Of course, Japan didn't quite suffer the arcade collapse that we did. It's only now that arcade attendence is starting to falter a little. Mostly what remains popular now are interactive games, though various shooting and fighter games from tried and true companies and franchises are still released. It's from this still-existing scene that we got games such as Dance Dance Revolution, which helped kickstart a near revival in the States.

Arcade gaming has become the cult culture now. The fun parks that do survive and thrive still keep arcade culture alive, but these places are few and far between and many of them do not get newer games such as Street Fighter IV, which will finally come to home consoles in February. A number of arcades have begun popping up across the country, mostly in urban areas as they can survive and deliver the more popular games.

For places like Spartanburg, we get establishments like Tilt. Tilt, despite it's obviously lower budget, is a valiant effort to bring arcade gaming back to the local Spartanburg area. Now it's overall selection may not be perfect, but they have one of my favorite fighting games Marvel vs Capcom. Really any game from that pitted the Marvel characters against Capcom franchises won my heart (X-Men vs Street Fighter, Marvel Super Heroes vs Street Fighter, Marvel vs Capcom:Clas of Heroes, and Marvel vs Capcom 2: New Ageof Heroes). And it is this game that I have been frequenting over the past few weeks.

In a sense, arcade gaming serves as a religious experience of sorts for me.

Unlike when I'm gaming at home where the lives of my roommate and mine coincide with one another and my escapist concentration is temporarily broken, I enter an urban setting when I'm in the arcade, within the bowels of WestGate Mall. The muzak, the symphony of teenagers and their cell phones and the sizzling of the nearby Japanese fast food restaurant crash with the rings, buzzing and caffeinated soundtracks of the arcade's games. Upon entering this chapel of activity, I turn a mental noise filter on when I reach the lone Marvel vs Capcom machine nestled in the darkened corner of the arcade. The moment I press the button after inserting my quarter, the world around me melts away.

As I bask in the blue-lit glow of the screen, I am absolved.

All the problems plaguing me fade. My frenetic financial status, my dissatisfaction with my job(s), my disintegrating social life, and my everlasting creative rut...all of that ceases to exist for the brief moments I'm playing.

Brief as this reprieve may be, it is priceless.

Simultaneously, it serves as a nostalgic reminder of the bustling culture that thrived inside the confines of the arcade as opposed to outside of it. I really have no idea what kind of business Tilt does as I've never really gone on a weekend. I tend to go before what's generally dinner time for everyone else on school days when the lowest amount of people are likely to be at the mall. This way I'm pretty much guaranteed a space in front of the Marvel vs Capcom machine, which is the only game I've managed to get around to playing unless Bryant joins me and challenges me to SvC (SNK vs Capcom): Chaos (he completely buckles before my power in MvC, so SVC offers a level playing field).

All I can do is be thankful Tilt exists while it does. The gesture to revitalize a lost gamer culture should be applauded for its efforts. Here's hoping to see you at the arcade. First battle's on me.

Insert Coin.

P.S.
A sort of oral history of Arcade culture was just released entitled Arcade Mania. Not only is it a fantastic little read, but also features a bevy of vivid images to accompany the text.

Classic Gamer Brain Update and Notes

A few notes:

1. Our friends over at Classic Gamer Brain have opened up a forum over the holidays. It's a bit sparse right now, but give it time to establish itself. I've already signed up (I'm Myles, obviously) and you should as well. At the very least it will give anyone who wants some intimate video game conversation a place to cool their heels in between posts.

2. As for posting, you'll notice the "Continue" link now at the end of all our posts. It's my feeble attempt to create expandable summaries so you can browse through out articles much more quickly. I can't really claim HTML to my geek repertoire, so 1) to avoid the "Continue" link being on every single article, I personally insert it in, which means it will still be present in the full article versions and 2) apparently it's at war with Apple because Bryant's posts refuse to behave. Any experienced advice is welcome

3. Speaking of Bryant. He's taken ill, which has rendered him completely and utterly useless (as well as making him act as if he were on his deathbed). Send him "Get Well" wishes...or ridicule him into angry tirades, which basically consists of him ending every sentence with your name to indicate he's be serious.\. That's what I do.

Monday, January 5, 2009

Gamers' Jihad: The Console Holy War


I started this article last month as a testament of my relief for ridding myself of my Xbox 360 console. As I verbally meandered through the draft at various points through the Christmas season, I began to think about the state of gamers today and the ferocity with which console they pledge their allegiance.

It started as I became trading against the 360 and how Microsoft goes about managing their video game foray. Continue..

I'm sorry, but when a gaming console's colossal failures are indoctrinated and accepted into the social consciousness, a light bulb should have gone off in people's minds. Irks the living shit out of me.

But then I realized that not everyone who plays video games is as sanctimonious about their console decisions. And since Microsoft has offered a means to fix the flawed system, most 360 owners treat it like they would any broken pricey appliance and send off to have someone fix it. It's not that big of a deal to them. I get that.

And I'm not trying to shit on Seth's new toy (he got one for X-Mas, God bless him) nor am I going to decry the system no matter how sardonic my feelings are towards Microsoft a certain degree of mindless zombies they have heralding the thing like the coming of goddamn Thor. Until recently, I myself owned a 360.

When the dust settles, the 360 is by no means a bad or terrible system despite what hyperbole you'll hear from Sony, Nintendo, and the odd Apple supporters (who, I'm assuming, escaped from a top secret lab or alternative dimension in which Apple houses a gaming console).

I started this article the night I sold my 360, which I had dubbed "The Lawnmower," feeling free of the shackles of the system and angry towards Microsoft for knowing the 360's detrimental flaws in advance (and how could they not, really) and doing little to fix it before releasing the system.

But something happened between that night and now. I began to feel ashamed.

Why do we, as gamers, act like choosing a console is like choosing a Roman deity, doing everything possible to tear down another's system? Growing up, I had a Sega Genesis and my neighboring friend had a Super Nintendo. It wasn't as if we were on opposing teams at the fucking Super Bowl. He came over and played games with me when we wanted to play Genesis and when I wanted to play SNES, we went over to his house. Otherwise we shared our experiences.

So what the hell happened? When did buying a console become an act of drawling a line in the sand in this epic war for attention?

One theory I've come up with is the fear that "one ring will rule them all." I think that Sega bowing out of the console business after the unfortunate death of the Dreamcast placed the terrifying thought in the collective consciousness of gaming culture that whatever console one chose could end up meeting the same fate.

Gaming, as a result, has become another religion. Nintendo, of course, is Christianity. It is the most practiced and recognized. When someone thinks video games, Nintendo is what comes to mind to most people. Keep in mind, this includes non-gamers. To this day, regardless of what I'm playing, when an older relative or passerby comments on my gaming (console or portable), 80% of the time they ask if I'm playing Nintendo. While Nintendo fans do have evangelical sects, by and large, they are happy just spreading "the good word."

Sony remains akin to Buddhism. It is the enlightened path. It is the way. It is a meditative format that consistently achieves to shed itself of suffering and flaws. You may, of course, chose to delve into the other consoles if it will aide you on your path to enlightenment, however certain sects remain strictly exclusive and isolate themselves from all others with a slight scoff.

As for the Xbox 360? Islam. While not inherently bad by any means, a handful of screaming fundamentalist douche nuggets fuck it up for everyone and give the system a terrible reputation. In the name of their console, these close-minded zealots troll message boards, loudly argue in game stores, and spread poorly conceived untruths and misunderstandings. And while every consular "religion" is guilty of this, the 360's followers put the rest to shame in terms of blind devotion.

Are we that terrified that some great schism's going to come along and smite whatever system's making the least number of sales? All three of these systems are selling. Period. It doesn't really matter who's selling more so long as someone's making a sizable profit. That's like if someone handed Bryant a million dollars and then handed me 750,000. I'm not exactly upset, here nor am I hurtin' by any stretch of the imagination.

Maybe I'm aging, but I can certainly remember a time when playing video games was not an accepted thing to do. It wasn't cool. It wasn't trendy. After a certain age, it was deemed for outsiders, losers that stood around outside the arcade, and other various people who were often picked on due to their interests. A lot of kids playing now can't empathize with this, but I assure you, the social consciousness didn't always think video games were cool and finding someone who not only shared your interest but wanted to share it with you was sort of like looking for a vinyl copy of Blink 182's The Mark, Tom, and Travis Show.

Endlessly hounding someone for a console choice when you should be celebrating a fellow gamer just doesn't make sense to me.

So, it's a new year. Let's continue to play test the future in 2009...

...and let's do so without trying to take each others goddamn heads off.

Friday, January 2, 2009

Keep Dreaming...



This weekend I've been playing and messing around with my Dreamcast a lot.  It's been overstated but the system really was ahead of its time.  

Even having the Sony PlayStation 2 and 3, the Dreamcast is the last system that had a true Japanese feel.  While we didn't get all of those quirky and mostly insane Japanese titles, America did get Samba De Amigo, Chu Chu Rocket and Super Magnetic Neo.  The system was compact enough to fit in the tiny Japanese apartments and it was a pioneer in online gameplay.  

Two things killed the Dreamcast: DVD support as well as betrayed Sega fans.  Back when Sega was going head-to-head with Nintendo as the console king, they pushed things too far.  The Genesis was a fantastic system with great games.  However, Sega ended up screwing over everyone when the 32X and the Sega CD came out.  Those were expensive and unnecessary add-ons that really put them in the grave.  When the Saturn came out people had already started to lean more towards the Sony PlayStation and N64.  Even though the Saturn had arcade perfect ports and the best controller for fighting games, gamers were already tired of dropping hundreds on Sega.  Sad story indeed.

While the Dreamcast feel to the PlayStation 2 and Xbox, it will always have a fond place in my heart.  For as long as I can, I will proudly keep my Dreamcast in my collection.

So, here's to Sega's last opus, the only console to truly think...

Doukutsu!


 It seems that I might be the only responsible morning person sometimes at work.  I usually get here around 30 minutes before anyone else and end up being locked out in the main lobby.  No places to eat are open but at least I can enjoy a few minutes of Cave Story!


Cave Story is a very simple, very fun freeware game released by a programmer going by the name Pixel.  It's an homage to the 8-Bit era but done in the besway possible.  And by the best way, I mean totally amazing.  If you haven't played Cave Story yet, what's stopping you?

Download Cave Story for any platform and read up on it a little more here!